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With other journalists in the room
still waiting to have their turn with the iPhone, I quickly went
back to the Home screen--the Home button gets you back here from
anywhere almost instantly--and into Maps. Google provides the
mapping service widget. A map of the local San Francisco area
swiftly appeared and a red push-pin marker dropped from the top
of the screen to mark the location, although we're not sure if
that was a bookmark or if the iPhone was approximating our location
with triangulation from mobile phone towers--something to check
on the show floor later.
NOTE: Iphone cards and apple iphone memory cards
reviews are at iphone.com and freenet forums from Canada.

Orientation changes as expected when
the iPhone is tipped on its side, allowing you to see Web sites,
videos, maps and photos in landscape mode. Multi-touch is a fantastic
feature for zooming in and out and panning. Apple isn't mentioning
how much system memory is onboard, but we didn't notice much of
a lag between menus or applications--mind you we didn't push the
iPhone's multi-tasking abilities to the extreme.  
We were unable to demo the synching
process with iTunes, and are disappointed that Wi-Fi can't be
used for synching or for direct communication with other iPhones,
the latter being one of the major selling points for Microsoft's
Zune. Joswiak claimed an advantage of the wired connection is
that it's faster and that it charges the device at the same time.

Will the iPhone be a success? Undoubtedly
it will be in the US if comments by Macworld attendees
are any measurement, but a lot could happen between now and the
time it takes for the iPhone to launch in Australia, which representatives
from Apple Australia could not
narrow down from Steve Jobs' "2008 in Asia".
NOTE: A Review of the PDA Cell
Phone Product With Games and Gadgets: This Mobile Wireless Cellular
Product Should Compare in Price to the Samsung Mobile Camera Phone
Addressing the iPhone's
lack of 3G connectivity at a time when HSDPA services are flourishing
internationally and the impact of future WiMAX technology, Joswiak
said that Apple "made some choices that make sense today".
Reports of poor battery life could potentially have hurt Apple
if it chose to go with 3G from the get-go. Certainly the iPhone
is an amazing device and credit must go to Apple for its seamless
integration of hardware and software. But what impact will the iPhone's Wi-Fi limitations, closed system,
wide and long design, and lack of next-generation mobile technology
have on sales?
Apple iPhone
By Kent German and Jasmine France, CNET News.com
10/01/2007
URL: http://asia.cnet.com/reviews/mobilephones/0,39051200,61980298,00.htm
Heads exploded in the tech world after
Apple CEO Steve Jobs finally announced the long-awaited Apple
iPhone during his Macworld 2007 keynote in San Francisco. The iPhone, as Jobs proudly
dubbed the device to thunderous applause (take that, Linksys),
will be three devices in one: A cell phone, a widescreen iPod
with touch controls, and an Internet communications device. Cellular
operator Cingular is the lucky carrier (apparently the companies
have patched up their relationship following the Motorola ROKR
bust) in the US. We haven't gotten to hold
an iPhone yet, but we're just as excited as the next person to
finally write down our first thoughts, and we won't sleep until
we get our hands on one. Check back near the product's US June release date for our full
review.
Availability
As has been widely rumored for months,
Cingular (soon to be AT&T) will be the sole iPhone carrier
in the US. Both Apple and Cingular stores
will sell the phone starting in June. Europe will get it in the fourth quarter, and Asia will have
to wait until next year. Finally, the U.S. gets something
first!
Good thing we have a few months to
save our pennies. The 4GB model will cost US$499 with a two-year
contract and US$599 for the 8GB version (also with a two-year
contract). Again, that's a bit high when compared to other carrier-supported
music phones such as the Sony Ericsson W810i, particularly since
you're locked into a contract with one carrier.
NOTE: Iphone cards and apple iphone memory cards
reviews are at iphone.com and freenet forums from Canada.
Design
To be successful, an Apple phone has
to sport an iconic Apple design--the ROKR's dull design did it
no favors. Fortunately, Apple fulfilled our expectations this
time with a smooth design and an innovative interface. Say good-bye
to traditional cell phone buttons--this phone is all touch screen,
all the time. 
With only one hardware control (a "home"
key), iPhone's real estate is dominated by a huge, 3.5-inch display.
From what we call tell, the device looks beautiful with a resolution
of 320x480x160 pixels per inch (the highest iPod resolution yet,
according to Jobs). The videos and photos look great, and we love
that the "smart" screen shifts automatically to a landscape
orientation when you start to play a video. One giant touch screen
controls the phone, and no stylus is needed ("Yuck,"
Jobs said). Use your fingers
to type messages and e-mails on an onscreen keyboard--Jobs promises
onscreen typing will be faster than on a standard smart-phone
keypad, but we'll believe that theory when we actually get a device
in our hands. (And speaking of yuck, what about all that finger
grease?) But we admit the scrolling feature looks especially
promising as Jobs had only to slide his finger across the display.

Of course, such a large display makes
for a large phone: iPhone measures 114.3 x 61 x 11.7 mm. No, it
won't slide into smaller pockets, but it joins the similarly sized
Palm Treo 750, and its weight (136g) is mostly standard for a
handset of this size. Of course, the slim profile is noteworthy
as well. We're a tad surprised Apple has jumped on the thin phone
bandwagon, but trim design, after all, is the cell phone trend
of the day. As Jobs made clear, iPhone is thinner than both the
Motorola Q and the Samsung Ultra Messaging i600. 
NOTE: Iphone cards and apple iphone memory cards
reviews are at iphone.com and freenet forums from Canada.
Features
Though we're pleased Apple made it
a quad-band (GSM 850/900/1800/1900) world phone, we're disappointed
the iPhone's data support tops out at 2.5G EDGE networks. Considering the multimedia-friendly
feature set, the omission of any 3G compatibility is a bit bizarre,
particularly since operators are increasingly offering UMTS and
HSDPA.
We wouldn't normally spend
much time on voice mail, but Apple pulled a new trick out of its
hat with Visual Voicemail. Rather than forcing you to call your
voice mail and waiting to browse through multiple messages to
hear the one you want, Visual Voicemail displays all the messages
you have in a list, similar to an e-mail in-box. All you have
to do is select the message you want and listen away.
It's tough to truly evaluate the iPhone's
capability as a music and video player without some hands-on experience,
but a cursory look at the product shots and details gives us some
idea; that, and the fact it's closely related to the highly rated
iPod music player. In short, the iPhone is sure to offer an easy-to-use
media playback interface, and the breadth of content offered by
iTunes (its compatible service) ensures you'll never be wanting
for music or video files. Of course, the touch-screen interface
will take some getting used to for users who are accustomed to
the iPod's Clickwheel.
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iphone iphome iphoen iphnoe ipohne ihpone pihone iphon iphoe iphne
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The iPhone, which will be offered in
4GB and 8GB capacities (flash memory), doesn't have any restrictions
on how much of that memory you choose to fill up with media content--no
100-track limit, as is the case with the Motorola ROKR. The convergence
device also takes a step away from its iPod brethren by offering
a built-in mic for audio recordings. And unlike most cell phones,
the iPhone offers a standard 3.5mm audio jack, which will work
with all mainstream stereo headphones. There's no FM radio but
that's nothing new from Apple.
One thing is for certain: The 3.5-inch
wide-screen display is much better for full-length movie-viewing
than the 5G iPod's comparatively paltry 2.5-inch screen. And Apple's
new partnership with Paramount really helps to fill out the
movie category in iTunes. If there's anything we have to complain
about, it's that the video player isn't offered as a standalone
device, sans the phone capability, (which is sure to mark up the
premium on the price). Of course, if that happens, we'd like to
see something above the max 8GB of memory. iTunes content and
video load on the phone is via a USB computer connection--unfortunately,
as far as we know there are no wireless downloads--and the iPhone
comes with an iPod connector.
What
Are Some Operating System Features of the iPhone?
Beyond the music player, the iPhone
runs on Mac OS X and promises a 2.0-megapixel camera, a photo-management
tool that rotates the display for landscape photos (like with
videos), support for Google Maps, conference calling, a speakerphone,
and text and multimedia messaging.
Personal
Organizer Applications
We imagine there will be personal organizer
applications as well, but Jobs kept mum on such fine details.
Connectivity options also look promising with stereo Bluetooth
(thankfully), Wi-Fi (a huge plus), POP3 and IMAP4 e-mail, and a Safari Web
browser. The free push Yahoo e-mail app looks especially cool
since we won't have to wait for syncing with a PC.
Special
Sensors of the iPhone
The iPhone also comes with some unique
sensors that detect how you're using the phone and change the
display accordingly. A proximity sensor knows when you bring the
phone to your ear and then dims the screen and shuts off the touch
screen. The ambient light sensor adjusts brightness and saves
power, and the accelerometer knows when to switch between landscape
and portrait orientation.
NOTE: Iphone cards and apple iphone memory cards
reviews are at iphone.com and freenet forums from Canada.
Sensors. A proximity
sensor turns off the iPhone’s display and the touch sensor when
you bring the phone to your ear to prevent accidental button activations.
There’s also an ambient light sensor that adjusts the screen’s
brightness depending on the surroundings (think of the MacBook
Pro), and an accelerometer that senses when you turn the iPhone
from one orientation (landscape or portrait) to the other—more
on that later as well.
NOTE: A Review of the
PDA Cell Phone Product With Games and Gadgets: This Mobile Wireless
Cellular Product Should Compare in Price to the Samsung Mobile
Camera Phone
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Outlook
After months of iPhone speculation, we were sick of the device even
before it came out. But now, well, we have to admit it's quite
lovely. The vivid display is especially attractive, and we like
the sleek, minimalist design. The touch screen may involve a learning
curve, but we're excited to try it out. The iPod functionality
will no doubt draw many, and in particular, we're glad to see
world phone support, the Yahoo e-mail app, stereo Bluetooth and
Wi-Fi.
On the downside, we were hoping for
wireless iTunes music downloads. And it's too bad Apple stopped
short of 3G support. Also, we're hoping that Apple introduces
a standalone touch-screen iPod without the phone element as not
everyone will want a convergence device. And here's the biggest
caveat: Phones are only as good as the calls they make, so we'll
have to wait for our final assessment once we get a review product.
As for battery life, Apple is promising five hours for calling
or video and 16 hours in music mode.
Overall, however, and despite the high
price, we predict an iPhone success. The iPhone will garner interest
simply because it exists, and as such has great potential to move
music phones into the mainstream. Nokia's Xpress music phones
and Sony Ericsson's Walkman handsets present a strong challenge
on some level, but Samsung's new Ultra Music probably stands to
take the biggest hit if the two devices go head-to-head.
iPhone combines three products — a
revolutionary mobile phone, a widescreen iPod with touch controls,
and a breakthrough Internet communications device with desktop-class
email, web browsing, maps, and searching — into one small and
lightweight handheld device. iPhone also introduces an entirely
new user interface based on a large multi-touch display and pioneering
new software, letting you control everything with just your fingers.
So it ushers in an era of software power and sophistication never
before seen in a mobile device, completely redefining what you
can do on a mobile phone.
Apple Inc.’s much-ballyhooed iPhone
was unveiled this week after 30 months and millions of dollars
in top-secret development. But the sleek new iPod-cellular phone
combination could wind up costing the company a lot more.
Cisco sues Apple for trademark infringement: ruh roh!
Cisco Systems Inc., the world’s largest networking equipment maker,
sued Apple in
San Francisco federal court on Wednesday, claiming that Apple’s
iPhone violates its trademark.
Cisco is asking the court to forbid
Apple from using the name “iPhone,” which Cisco has held a trademark
on since 2000 and used to brand a line of its own Internet-enabled
phones that began shipping last spring and officially launched
three weeks ago.
Cisco said Apple approached the company
several years ago seeking to use the name, and the two Silicon
Valley tech giants have been negotiating ever since to hammer
out a licensing agreement.
But Cisco said the talks broke down
just hours before Apple’s chief executive, Steve Jobs, took to
the stage Tuesday at the annual Macworld Conference and Expo to
introduce the multimedia device.
Apple’s iPhone is a touch-screen-controlled
cell phone device that plays music, surfs the Web and delivers
voicemail and e-mail. The product still needs FCC approval.
While Jobs was holding court in front
of thousands of Apple devotees, Cisco had given Apple lawyers
until the end of the business day to finalize the contract.
The deadline came and went, and Cisco
filed the lawsuit Wednesday seeking injunctive relief to prevent
Apple from copying Cisco’s iPhone trademark.
“We certainly expected that since they
had gone ahead and announced a product without receiving permission
to use the brand, that meant that the negotiation was concluded,”
said Mark Chandler, Cisco senior vice president and general counsel.
Apple argues it’s entitled to use the
name iPhone because the products are materially different.
Apple spokeswoman Natalie Kerris called
Cisco’s lawsuit “silly” and said there are already several other
companies using the name iPhone for products like Cisco’s that
use the increasingly popular Voice over Internet Protocol, or
VoIP.
“We believe that Cisco’s U.S. trademark
registration is tenuous at best,” she said. “Apple’s the first
company to use the iPhone name for a cell phone. And if Cisco
wants to challenge us on it, we’re very confident we will prevail.”
Cisco executives argue that, despite
the current dissimilarities between the Cisco and Apple iPhone,
both phones could take on new features or work on different networks
than they do today.
Erik Suppiger, networking specialist
at Pacific Growth Equities, said that argument is sound in an
era of “convergence,” when the Internet is increasingly used as
a telephone network.
“I’d envision that Cisco would be inclined
to add cellular functionality to its iPhone. I would not be surprised
to see them add additional memory for supporting whatever media
functions you might want, either — they’d be logical extensions,”
Suppiger said. “The phones may not overlap right now, but they
would over the foreseeable future.”
The lawsuit may be more than just a
semantic scuffle.
Cisco has been on an aggressive acquisition
binge in the past year, and CEO John Chambers has been ambitious
about building the company’s brand name and producing more consumer
electronics — not just the esoteric networking gear that chief
information officers purchased at great expense.
The lawsuit could be an attempt to
embroil Apple into a legal morass because Cisco is set on developing
a competing product, said Eve Griliches, program manager at Framingham,
Mass.-based research firm IDC.
“Cisco is a very, very smart company,
and anything they can do to slow Apple out of the gate might give
them an advantage at the negotiating table,” Griliches said. “Chances
are both companies knew this lawsuit was going to happen — the
real question is, what’s really behind it?”
But not everyone agrees that the lawsuit
is strategic or even productive for Cisco, the most richly valued
company in Silicon Valley with a market capitalization of more than $174 billion.
“Bottom line is that you’d think Cisco
had a better use of its time and money than suing Apple over a
word,” said Samuel Wilson, analyst at JMP Securities.
Apple
says Cisco lawsuit is "silly"
Oh no they didn't! By now you already
know it's on, and the latest round in the iPhone v. iPhone dance-off
comes from Apple spokesman Steve Dowling, who was quoted as saying
the Cisco lawsuit is "silly" and that several companies
are already using the term iPhone for VoIP products. He called
Cisco's trademark "tenuous at best" and noted his company
was the first to ever use the name for a cellphone. He goes on
to boast that Cisco is gonna totally get served: "if Cisco
wants to challenge us on it, we're very confident we'll prevail."
Oh yeah -- Apple to Cisco: let's see you dance, sucka!
Cisco
pushes Apple for permission to use iPhone trademark
The push email is all set. The Multitouch
screen has been perfected. But there's still a bit of unfinished
business remaining for Apple Inc.'s new iPhone: getting permission
from Cisco Systems to use the name iPhone. It turns out that Cisco
holds the trademark on "iPhone", the name Cisco's Linksys
division gave to a wireless phone it introduced in mid-December.
According to Cisco, it and Apple have been through some extensive
discussions recently, and "it is our belief that Apple intends
to agree to the final document. We expect to receive a signed
agreement today (Tuesday)." An Apple spokesman didn't immediately
return a call seeking comment.
Why Apple's iPhone Will Succeed
Will Gabrielski submits: I have read
article after article, on this site included, about the reasons
why the iPhone will fail to ship Apple's (NASDAQ: AAPL - News) forecast
of 10 million units in 2007. Having spent a lot of time covering
wireless and working under one of the Street's top ranked wireless
analysts for some time, I believe most of the negativity is baseless.
First, people gawk at the price. Uh,
the iPhone is priced competitively with most other smart phones
and has a $200 to $300 MP 3 players embedded. The iPod, which
has 70% plus market share in Apple's target market for the iPhone,
in the US, shipped about 20 million units in the fourth quarter
alone, so it wouldn't take too much cannibalization for an iPod
replacement cycle alone to drive strong unit sales.
Also, Cingular will likely subsidize
the cost of the phone by at least $150. Carriers love the idea
of adding higher ARPU customers that use data plans and extensive
SMS and MMS services,
so subsidies should be expected. This means the phone will likely
cost consumers about $350 to $450, or inline with the new Treo
750v at Cingular and the soon to be launched Blackberry 8800.
Second, Cingular has about
60 million subs. The average replacement rate on these subs is
about 1.5 to 2 years. At the mid-point, the company will sell
about 35 million phones in 2007 to existing customers. Given the
large installed base of iPod users, their replacement rate, iPod
cannibalization, and the potential for churn at other carriers
looking to change to Cingular to grab an iPhone, it's not too
hard to get to 10 million units.
Third, Apple will likely announce at
least one more phone this year, possibly at the lower end with
a modified OS with a longer battery life that is geared more towards
iPod users than pure wireless customers. This will eliminate some
of the pricing questions as the phone will be priced competitively
with the Pearl from Research
in Motion (NASDAQ: RIMM - News).
Fourth, Apple's first offering includes
Wi-Fi, making it one of only a handful of phones sold in the US with such capabilities. This
will, among other things, make it possible to browse the web at
home or in hot-spots at higher speeds than Cingular's 2.5G network.
Fifth, the current iPhone does not
support 3G. The company said it is sold on EDGE because it is more widely deployed
right now. Cingular will continue to build out its 3G network
this year, as will other carriers, and the company will likely
release a web-browsing friendly UMTS based phone before year end.
Sixth, it's still not clear to me whether
or not Apple will sell the phone in its retail stores, but this
is another channel. Apple stores have higher average sales per
square foot than most luxury retailers, which I extrapolate to
mean that Apple customers that make their way into retail stores
are not shy about opening their wallets for cutting edge technology.
Seventh, a virtuous cycle of higher
iPhone shipments leading to higher Mac shipments will likely get
underway this year as the iPhone runs Mac OS X thus creating a
platform for interoperability that rivals no other wireless/PC
platform on the market. The end result will be great comfort among
consumers looking to switch to Apple for their computing needs.
I have written in the past about my
expectation for potentially 30 million iPhones to ship in 2007.
I stand by this despite the negativity.
iPhone Release Countdown Widget
About iPhone Release Countdown Widget
Countdown widget for the June 2007
release of the Apple iPhone. This widget counts down to the first
of June, 2007.
NOTE: Iphone cards and apple iphone memory cards
reviews are at iphone.com and freenet forums from Canada.
"It is our belief that Apple intends
to agree to the final document." Not so much. We're not quite
sure what broke down in talks between Cisco and Apple, but they
ain't playing friendly no more. Cisco just announced that it has
filed a lawsuit in Northern California to prevent Apple from infringing upon its registered
iPhone trademark. The word yesterday was that Apple and Cisco
had been involved in "extensive discussions," and that
they were expecting Apple to sign up for whatever final agreement
they proposed. "Cisco entered into negotiations with Apple
in good faith after Apple repeatedly asked permission to use Cisco's
iPhone name," says Mark Chandler of Cisco. "There is
no doubt that Apple's new phone is very exciting, but they should
not be using our trademark without our permission." Obviously
all we've heard so far is Cisco spin on the situation, but so
far it sounds like they're being fairly reasonable with Apple
on this -- it is their own dang trademark after all. So what gives,
Apple?
The iPhone: What you need to know
Our inside look at what to expect from
Apple’s smart phone-iPod combo
Steve Jobs prefaced his introduction
of the iPhone to the world by saying, “This is a day I’ve been
looking forward to for two-and-a-half years.” And it’s safe to
say that Mac users have been pining after such a product for at
least as long.
Apple touts the iPhone as an iPod,
a mobile phone, and an Internet communications device all wrapped
up in one. Perhaps it’s not a huge surprise from a company that’s
taken a large consumer electronics focus with the iPod (and even
dropped “computer” from its name) but the iPhone is clearly big
news.
Although it won’t be available until
June, and Apple plans to share more details about the iPhone in
the coming months, we got our hands on one for a short while,
and here’s an in-depth look at what we know so far—focusing on
the new device’s capabilities as a phone, Internet-enabled device,
and widescreen iPod.
The phone
Like most of the Palm OS-, Windows
Mobile-, and Symbian OS-based smart phones on the market, the
iPhone has a touch-sensitive screen. But that’s pretty much where
the similarities end.
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The
iPod
As an iPod, the iPhone’s functionality
is similar to that of a fifth-generation (5G) model. In addition
to playback of the standard array of music-file formats, the iPhone
can display photos as well as play video. There are several key
differences.
Like what?
Like navigation, for starters. Notably absent from the iPhone is the
iPod’s famous Click Wheel; to navigate through your media and
control playback, you use the iPhone’s touch-sensitive screen.
To find a particular song, for example, you tap on the Music item,
tap on the Songs item, then move your finger up or down the screen
to scroll the song list up or down; a flick of your finger down
the screen gives the scroll momentum to scroll more quickly. If
you don’t want to scroll through all your music to get to a certain
section, you can also tap your finder on any letter of the alphabet
from the list displayed on the side of the screen to jump directly
to items beginning with that letter. (Because of the small size
of the letters, however, accurate jumps were somewhat difficult
to achieve during in our brief time with the iPhone—but we did
bypass a lot of scrolling.)
Once you’ve found the song you’re looking
for, tap the track’s name to start it playing. Even with the different
method of control, the menu system and media-browsing system are
recognizably iPod.
Tell
me about the screen.
Gladly. When turned horizontally, the
iPhone is the first iPod to offer wide-screen viewing. (The built-in
accelerometer comes in handy here, since it recognized when you’re
turned the iPhone and adjusts video accordingly.) The screen measures
3.5 inches diagonally, with physical dimensions of 2.9 by 1.9
inches. That's not quite a cinematic 16:9 aspect ratio (it's more
like 3:2), but it's wider than the current iPod aspect ratio.
A double-tap on the iPhone's screen will toggle between a zoomed-in
view, in which the video fills the screen, and a letterboxed view,
with black bars at the top and the bottom.
Apple has taken advantage
of the iPhone’s impressive screen to add other media capabilities
as well. For example, album art display is much larger than on
current iPods. And when browsing music with the iPhone oriented
horizontally, the iPhone provides an optional CoverFlow mode just
like in iTunes 7—drag your finger across the screen to flip through
album covers to find music.
Sounds great—will other
iPods soon add that widescreen capability?
Apple may have unveiled the iPhone
six months in advance of its release, but that doesn’t signal
a shift in the company’s long-standing policy about future plans
for products—it doesn’t reveal them. That said, we’re hoping that
this design becomes part of the next iPod, perhaps with the cellular
components replaced by a large hard drive but with Bluetooth for
wireless headphones and WiFi for direct-to-iPod purchases from
the iTunes Store. When will that happen? Only the higher-ups at
Apple could tell you with any certainty. And they're not talking.
Tell me more
about the iPhone’s screen. Won’t it scratch easily?
Indications from Apple are that the
iPhone’s display is more scratch-resistant than that of the iPods.
The screen itself is a 3.5-inch, touch-sensitive display, which
has a resolution of 320-by-480 pixels at 160 pixels-per-inch.
So if there are no buttons, how do
I make calls on the iPhone?
Well, that’s where the rubber meets
the road, isn’t it? As Jobs said during his keynote, “What’s the
killer app [for the iPhone]? The killer app is making calls. It’s
amazing how hard it is to make calls on phones.” Having used various
smart phones in the past, we can attest to that frustration.
I
thought the iPhone had a hard drive.
No, like the iPod nano, the iPhone
includes 4GB or 8GB of flash-based memory, much more compact when
compared to the considerably more spacious 1.8-inch hard drives
found in 5G iPods. Although using flash memory helps prolong battery
life, the iPhone’s small storage capacity is an interesting limitation
for a device with video-viewing capabilities. (Full-length movies
easily top 1GB, meaning you shouldn't expect to carry too many
on an iPhone.) There’s also no slot for expanding the iPhone’s
internal memory with extra flash cards.
Are there any similarities between
the iPod and the iPhone?
The iPhone retains the 30-pin dock-connector
port present since the third-generation iPod, which means that
many existing dock-connector-based iPod accessories may work with
the iPhone right away. However, others will need to be redesigned.
One big issue with the iPhone is that, as a cellular phone, it's
broadcasting wireless signals that the iPod never did. That means
that some accessories will need to be redesigned with shielding,
so that they don't pick up radio interference from the iPhone.
Since it uses the dock connector, we’d
guess that you’ll be able to charge it from a computer’s USB port or using
an AC adapter.
You
mentioned charging the battery. What kind of battery performance
can I expect from the iPhone?
One of the problems with converged
devices such as smart phones is battery life—with so many great
functions, it’ll be easy to run down the battery without even
noticing. Apple told us the iPhone will contain a single battery
(which, like the iPod, you can’t remove or swap) to power all
aspects of its operation. The company also says the battery will
last up to five hours for talk, video playback, or Internet browsing,
and up to 16 hours for audio playback. (The iPod nano, for comparison,
is rated for up to 24 hours of audio playback, and the 80GB iPod
can play up to six-and-a-half hours of video.) In any event, you’ll
need to exercise some good judgment if you want to ensure that
you have enough juice left for your phone once you’re done listening
to music, browsing the Web, or watching video.
The last word:
The iPhone breaks
new ground for Apple, but it also takes its cue from the
expertise Apple garnered and lessons it learned from the iPod—one
of the most successful consumer electronics products in recent
memory. In the coming months, Apple will probably parcel out additional
bits of information about the iPhone (and when Apple brings it
to Europe in the fourth
calendar quarter of 2007, and to Asia in 2008). But one thing is already clear: Apple
has again done what it seems to do best—take a product that exists
and give it the polish and attention to detail it deserves.
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Apple’s iPhone. So
how is the iPhone different? Instead of a small
keyboard that’s a standard part of the bottom of most smart phones,
the iPhone has no keyboard at all. Instead of a bevy of buttons
on the front to navigate and control features, the iPhone has
a single Home button on its front and just a few others on the
sides—everything else is controlled via changeable, onscreen buttons
and icons. Instead of a stylus, the iPhone uses your finger. And
instead of a scaled-down operating system to power it, the iPhone
runs a version of OS X.
OS X? Which version?
Apple isn’t saying, although when we
asked a company executive if it was a weird, not-really-OS-X version
of OS X, he replied: “This is OS X.” To be more specific, it’s
a version of OS X that’s been optimized for the iPhone hardware.
But Apple’s statements lead us to believe that the iPhone runs
a mostly recognizable version of OS X under the hood.
So here’s how
the iPhone tackles phone-calling: A click on the Home button takes you to the main window,
at the bottom left corner of which is the Phone app. A tap on
that with your finger activates the iPhone’s calling features.
All this—and more—is possible thanks to Apple’s patented Multi-Touch
technology, which in addition to letting you tap on icons also
lets you use your finger for fairly accurate typing that ignores
unintended touches as well as certain multi-finger gestures (more
on that later).
To make a call, you can type a number
on the virtual keypad that appears at the bottom on the screen,
or chose a number from your list of contacts, favorites, or recent
calls. The iPhone lets you put a party on hold, and merge two
calls together into a conference call, with one touch of the screen.
What about ringtones?
Jobs demonstrated one ring tone during
his presentation— and the iPhone will ship with several of them.
But we don’t yet know whether you can assign different rings to
different people (as many other phones allow) or use your iTunes
music as ring tones.
What other calling features will the
iPhone sport?
There are two we saw on display during
the keynote.
Voice mail. The iPhone
takes a modern approach to voice mail. Instead of dialing in to
a voice mail system and listening to all your queued up messages
one by one, the iPhone's Visual Voicemail feature displays a list
of current voice mails, including the name of who sent them and
when they were sent. When you tap on any one of them, that message
plays. You can also choose to save or delete them, one at a time.
The entire effect is not unlike an e-mail client for voice mail.
What are the iPhone’s tech specs?
The 4.5-by-2.4-by-0.46-inch (115-by-61-by-11.6-millimeter)
iPhone has no external antenna and weighs 4.8 ounces (135 grams).
It will come in two versions: a 4GB, $499 model and an 8GB, $599
model. Those capacities are the iPhone’s total storage for all
applications, photos, music, and videos.
The iPhone a quad-band GSM phone, which
means it’ll work in the U.S. as well as
many other parts of the world. (GSM—Global System for Mobile Communications—is
the dominant standard in most of the world, but in the U.S. only Cingular
and T-Mobile use it.) For wireless data, it can work with e-mail
and connect to the Internet using AT&T/Cingular’s EDGE network or with the phone’s built-in
802.11b/g Wi-Fi. The iPhone also includes Bluetooth 2.0/EDR capabilities.
But it isn’t clear yet if Bluetooth will be just for headsets
or if you’ll be able to use it for syncing data with your computer,
or whether you’ll be able to sync via Wi-Fi. One thing Apple did
tell us is that you won’t be able to use the iPhone as a wireless
Bluetooth modem for a laptop on the road, for example (at least
that’s the current plan). Jobs also noted that Apple will release
models with third-generation (3G) wireless data capabilities in
the future—3G networks are faster than AT&T/Cingular’s EDGE network.
Wait—AT&T/Cingular? Does that mean
I have to use Cingular as my iPhone service provider?
Yes. Both iPhone models will require
a two-year contract with AT&T (formerly known as Cingular),
the exclusive U.S. carrier. Apple
has no plans to release a version of the iPhone without a service
contract or one that is unlocked. Both models will be available
beginning in June from Apple Stores and from AT&T/Cingular.
So there’s just the one Home button
on the iPhone’s front. What other switches and features does the
phone’s case have?
On the front of the iPhone, just above
the screen, is a small slit for a speaker -- the one you'll hold
to your ear when you're talking. The back of the iPhone sports
a camera lens for its two-megapixel digital camera. On one side
are a pair of volume control buttons and a switch that lets you
toggle between an audible ring and silent operation (no word on
if the iPhone will vibrate). The top has a 3.5-millimeter headset
and audio jack, a card for the phone's SIM card (which
identifies you to the cellular network), and a sleep-wake toggle
button. On the bottom, there’s a loudspeaker (for audio playback
and speakerphone), a microphone, and a 30-pin iPod dock connector
(just like the one on dockable iPods).
And for travelers, there’s a selection
in the iPhone’s settings called Airplane Mode. Activating it turns
off all the radios inside the iPhone (cellular, Bluetooth, and
WiFi), making it safe to use the iPod and PDA features while in
flight.
What about accessories? Will they be
as numerous as the iPods’?
Not at first, but give it time. Near
the end of his Macworld Expo presentation, Jobs mentioned just
two accessories: stereo headphones with integrated microphone,
and a Bluetooth headset that pairs automatically with the iPhone
and goes to sleep to preserve battery life. Without a doubt, we’ll
see other innovative iPhone add-ons—not just from Apple, but other
third-party developers as well.
The
Internet-enabled device
Steve Jobs made it clear that the iPhone
belongs in the smart phone category, as a product that does much
more than just make and take calls.
Like what?
Like this:
E-mail. One
of the most important features of a smart phone is its ability
to send and receive e-mail. The iPhone tackles mail head-on with
an HTML e-mail client supporting rich HTML and inline images,
and resembling OS X’s Mail app. It works with POP3 or IMAP e-mail accounts,
lets you choose a split-view approach (with your inbox on top
and selected message on the bottom), includes standard e-mail
folders, and parses phone numbers in e-mail messages for quick
phone dialing. In addition, Apple has partnered with Yahoo to
provide free Blackberry-style “push” IMAP e-mail—which automatically
notifies you whenever you have new mail, without your having to
manually check—to all iPhone customers. Of course, that may mean
you’ll need to switch to a Yahoo e-mail address to reap the benefits
of that feature.
SMS Messaging. The iPhone
also includes a full SMS text-messaging client that looks nearly
identical to iChat. Unfortunately, the version of the software
that Apple showed didn’t let you connect to the AIM instant-messaging network; it worked
only with SMS messages. Many cellular phone plans charge a premium
for text messages, although it’s unclear whether that will be
true of the AT&T/Cingular calling plans available for iPhone
users.
PDA. Another component
of any smart phone is its PDA capabilities—storing and displaying
your contacts, phone numbers, appointments, notes, and so on.
Like many smart phones, the iPhone looks to be quite capable of
tackling all this and more. There’s an iCal-like Calendar app
for appointments, and a Contacts section within the Phone application
where you’ll find contacts’ phone numbers, addresses, and the
like. So how do you get all your contacts and appointments onto
the iPhone? Fear not—you won’t have to input everything by hand
(or, as the case may be, by finger). The iPhone will sync data,
using the familiar iPod-syncing interface within iTunes, with
a Mac or PC just like an iPod does. Presumably, that means the
iPhone can sync with OS X’s Address Book and iCal apps on the
Mac, as well as contacts with Outlook Express or calendars and
contacts with Outlook on Windows PCs. There’s also a Notes application
on the iPhone, but Jobs didn’t say much about it, and it was non-functional
on the iPhone we played with.
The iPhone’s main interface—note the
buttons for phone, e-mail, Web browsing, and music along the bottom
and links to assorted widgets and apps at the top.
Widgets As miniature apps, Apple’s Dashboard widgets seem like
a great match for the iPhone. Jobs showed two that he said will
be on the iPhone—Stocks and Weather. The Stocks widget can display
multiple stock quotes as well as show percentage changes. The
Weather widget can have multiple windows for different cities,
and you move between them by swiping your finger across the screen.
These widgets auto-connect to the Internet to update.
There may be more Widgets once the
iPhone launches. Or Apple (or third-party developers, if they’re
allowed) may offer additional widgets at some point.
Web Browser Unlike other smart phones,
which run browsers that are anything but full-featured, the iPhone
includes a version of Safari. Apple calls it ;“the first fully-usable
HTML browser on a phone”—it can load standard Web pages (not scaled-down
WAP versions) complete with images and formatting. You can navigate
around a page by dragging your finger to scroll and “pinching”
(drawing two finger together or apart on the screen), or double-tapping
will zoom in or out on a section. You can even open multiple Web
sites at once, and move between them at will. Rotating the iPhone
automatically switches its screen to landscape mode.
Google Maps Apple worked closely with
Google on several aspects of the iPhone. The Safari browser includes
a Google search bar (like the standard Safari), but the phone
also includes a Google Maps application. With it, you can map
out destinations, search for local businesses, save and access
favorites, and view satellite imagery of mapped locations. (Google
Maps isn’t exclusive to the iPhone—the company makes a free app
for Palm Treos, for example, that provides similar functionality.)
All
this sounds like a lot of data entry. How do I type on a buttonless
phone?
Use the onscreen keyboard. Both the
e-mail and chat modes use this feature for text input. Although
the keyboard doesn’t offer tactile feedback, making error-free
input more difficult than a hardware keypad, the iPhone features
automatic error detection and text prediction—even if you do make
a mistake, the software will often fix it before you notice. In
our brief hands-on time with an early iPhone, we found that single-finger
typing actually worked quite well. (Although the iPhone doesn't
offer tactice feedback for typing, it does offer visual feedback
-- when you press a key, it enlarges, as if it's rising up to
meet your finger.)
What about the
camera on the iPhone? What can I do with that?
The iPhone camera’s 2-megapixel sensor
is small by digital-camera standards, but impressive for a mobile
phone. The camera uses the screen for (very large) image framing,
and the phone’s software includes a photo-management application
that lets you browse your photo library or view individual photos
in full-screen mode. This app takes advantage of the touchscreen
by letting you “swipe” images left or right to cycle through them,
or pinch images to zoom in or out (as with the version of Safari
on the iPhone). There's no word on whether the iPhone will also
be able to capture video.
How about third-party apps?
It’s unclear. Although
the iPhone runs a version of OS X, developers won’t necessarily
be able to modify their apps for the iPhone and release them into
the wild. In an interview with the New York Times after the keynote,
Jobs said the Apple will “define everything that is on the phone.”
Similar to the iPod’s games, other companies will be able to create
software for the iPhone, but Apple will be the gatekeeper (such
as with the Google and Yahoo software that will be included on
the iPhone).
Our best guess is that third-party
developers will be able to write software for the iPhone, but
not with the freedom that they currently enjoy when it comes to
Mac development. Apple may allow more freedom for the installation
of simple widgets, while tightly restricting the release of full-blown
applications. We envision a model similar to those you see on
gaming platforms, in which third-party developers can create software,
but it must be approved and controlled by the hardware manufacturer
(in this case, Apple) before it's released to the general public.
In the end, we think the iTunes Store will most likely be the
only place where you'll be allowed to buy iPhone software.
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